2016年12月31日土曜日

開発環境

Automate with Grunt (Chris Strom(著)、Pragmatic Bookshel)の Chapter 3(Project: Making an Avatar)の Challenge: Make the Avatar Your Own を取り組んでみる。

コード(Emacs)

var cover = new THREE.MeshNormalMaterial();
var body = new THREE.CylinderGeometry(1, 120, 150);
var avatar = new THREE.Mesh(body, cover);
scene.add(avatar);

var head = new THREE.SphereGeometry(80);
head = new THREE.Mesh(head, cover);
head.position.set(0, 150, 0);
scene.add(head);

var hand = new THREE.SphereGeometry(50);
var right_hand = new THREE.Mesh(hand, cover);
right_hand.position.set(-150, 30, 0);
scene.add(right_hand);

var left_hand = new THREE.Mesh(hand, cover);
left_hand.position.set(150, 30, 0);
scene.add(left_hand);

var foot = new THREE.SphereGeometry(50);
var left_foot = new THREE.Mesh(foot, cover);
left_foot.position.set(-60, -150, 0);
scene.add(left_foot);

var right_foot = new THREE.Mesh(foot, cover);
right_foot.position.set(60, -150, 0);
scene.add(right_foot);

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